Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The most elegant of Bladesmen become Ice Roamers, and perfect the skill of fighting upon frozen water. It does come at a price, however, for their concentration upon the ice leaves them somewhat less prepared to fight upon other surfaces. Nonetheless, the abundance of icy surfaces in their homeland makes the trade worthwhile.
Advances from: | Bladesman |
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Advances to: | Ice Dancer |
Cost: | 32 |
HP: | 44 |
Movement: | 7 |
XP: | 90 |
Level: | 2 |
Alignment: | neutral |
ID | Frost Elf Ice Roamer |
Abilities: | skirmisher |
sword blade | 5 - 5 melee |
Resistances: | |
---|---|
blade | -10% |
pierce | 0% |
impact | -20% |
fire | 0% |
cold | 40% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 50% |
Cave Wall | 100 | 100% |
Chasm | 100 | 20% |
Deep Water | 100 | 10% |
Forest | 2 | 50% |
Grassland | 1 | 60% |
Hills | 2 | 60% |
Mountains | 2 | 70% |
Mushroom Grove | 2 | 50% |
Sand | 3 | 20% |
Shallow Water | 2 | 30% |
Snow | 1 | 60% |
Swamp | 2 | 40% |
Village | 1 | 70% |